Join Eran Stern for an in-depth discussion in this video Finalizing the animation, part of Mograph Techniques: Physics Simulations in After Effects.
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…After creating this simulation inside Newton, we can dress it further…and bring back the titles that we already have present in this timeline.…So first, let's do some housecleaning over here.…There is a circles layer.…This is the original group.…We don't need it anymore.…We can safely delete it from this composition.…And I'm going to scroll down and turn off the…eye for our collision event, and also for this little square.…
Then let's turn on the eye for this pre-comp, and…double-click on the work area to see the whole thing.…I'm going to run preview what we have so far without the sound.…So I'm going to press zero test so you'll see what we have.…And it looks like it is working perfectly.…However the design is not according to my needs.…So I'm going to zoom inside and park the cursor over here.…
And then I'm going to identify, then this is Ellipse number one.…And let's press S in order to see the scale properties.…This will allow you to continue and modify…the outcome that you get from the simulation.…In our case we need to scale it down.…
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
- Building a random sphere animation
- Creating a tree connection
- Animating letters dangling from rope
- Creating body types and groups
- Staggering layer simulation