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These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
- Building a random sphere animation
- Creating a tree connection
- Animating letters dangling from rope
- Creating body types and groups
- Staggering layer simulation
Skill Level Intermediate
After creating this simulation inside Newton, we can dress it further and bring back the titles that we already have present in this timeline. So first, let's do some housecleaning over here. There is a circles layer. This is the original group. We don't need it anymore. We can safely delete it from this composition. And I'm going to scroll down and turn off the eye for our collision event, and also for this little square.
Then let's turn on the eye for this pre-comp, and double-click on the work area to see the whole thing. I'm going to run preview what we have so far without the sound. So I'm going to press zero test so you'll see what we have. And it looks like it is working perfectly. However the design is not according to my needs. So I'm going to zoom inside and park the cursor over here.
And then I'm going to identify, then this is Ellipse number one. And let's press S in order to see the scale properties. This will allow you to continue and modify the outcome that you get from the simulation. In our case we need to scale it down. It's hard to see what we are doing, so let's go to the View menu and hide the Layer controls. And now let's turn it to 50%, something like this.
I also want to raise it, so I'm going to do it using the anchor point. And the reason that I'm not using position is because if we are going to take a look at the key frames. We can see that Newton has generated a lot of key frames for the position and we don't want to mess with those. So, once again, S for the scale and then shift+A for the anchor point and then let's just raise it a touch over here. Now, if we're going to take a look at the beginning state, we can see that this circle is now completely out of place and it's also smaller.
So let's quickly animate it over time in order to fix this problem. I'm going to go to the one second mark over here. And set key frames for both the anchor point and the scale, and then let's return to around maybe 17 frames, where we need it to be at the previous location. So I'm going to reset the anchor point back to 0, as well as the scale back to 100%. This means that the animation will start from the same point.
And then over time when it flies it will look like this sphere is actually going to take a longer trip until it finds its way and landing on this imaginary place. Which finally droves the rest of the title and becomes the dot for the I. And I think that this is it for now so I zoom out in order to see the whole thing. I'm briefly going to scrub it to see that everything is working and I think it does.
So this is the time to close everything Turn on motion blur, unmute the sound and take a look at the final outcome in full screen. >> More and more people define themselves as lonely and thus loneliness has become the most common aliment of the modern world. >> So this is how you can manually control the animation by defining different body types, setting groups and collision events and also finesse the key frames after the simulation has being processed inside After Effects.
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