From the course: After Effects Apprentice: 11 3D Space
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Extending your camera rig - After Effects Tutorial
From the course: After Effects Apprentice: 11 3D Space
Extending your camera rig
Let's add some variation to the Camera Rig we built in the previous movie. Remember that the camera is a Child of the Null Object, so the camera can have its own animation. For instance, if I animate the Z value for the camera, I can make the camera go closer and further away. So let's do that. We'll start off a little further away, turn on the stopwatch for Position, synchronize the keyframe for the Null Object, and let's bring the camera a little closer for the second keyframe, and we'll RAM Preview. Now, one of the advantages of working this way is that, although I do have a Motion Path for the Z Position value, it's a very simple Motion Path, it's going in a straight line. So even though the camera is swinging around, because it's a Child, it doesn't actually realize that it's being rotated, so the Z value is a nice simple Motion Path. So what about making the camera tilt up higher in the scene? I'll press F11, and then C for the Camera tool, and let's optimize this view since we…
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Contents
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(Locked)
Adding a camera to a composition9m
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Comparing camera presets2m 48s
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(Locked)
Using the camera tools with the active camera4m 48s
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Using the camera tools in the alternate views4m 50s
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(Locked)
3D view options1m 58s
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(Locked)
Animating a 3D camera6m 20s
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Creating an orbit camera rig5m 42s
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(Locked)
Extending your camera rig4m 31s
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Auto-orientation with 3D cameras7m 33s
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Depth of field blur in CS5.5 and later5m 47s
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(Locked)
Controlling the focal plane in CS5.5 and later5m 12s
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Iris properties in CS5.5 and later6m 16s
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