Join Chris Meyer for an in-depth discussion in this video Extending your camera rig, part of After Effects Apprentice 11: 3D Space.
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Let's add some variation to the Camera Rig we built in the previous movie.…Remember that the camera is a Child of the Null Object, so the camera can…have its own animation.…For instance, if I animate the Z value for the camera, I can make the camera go…closer and further away. So let's do that.…We'll start off a little further away, turn on the stopwatch for Position,…synchronize the keyframe for the Null Object, and let's bring the camera a…little closer for the second keyframe, and we'll RAM Preview.…Now, one of the advantages of working this way is that, although I do have a…Motion Path for the Z Position value, it's a very simple Motion Path, it's…going in a straight line.…
So even though the camera is swinging around, because it's a Child, it doesn't…actually realize that it's being rotated, so the Z value is a nice simple Motion Path.…So what about making the camera tilt up higher in the scene?…I'll press F11, and then C for the Camera tool, and let's optimize this…view since we have a different camera Preset, and then press V to return to…
The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com library.
- Keyframing motion paths in 3D
- Managing multiple 3D views
- Auto-orienting cameras along a path
- Creating shadows
- Understanding Vanishing Point Exchange
- Importing a 3D model into Photoshop Extended
- Scaling in 3D
- OpenGL acceleration