Join Alan Demafiles for an in-depth discussion in this video Exercise files and relinking, part of After Effects CC 2017: VFX Essential Training.
- [Instructor] If you have access to the exercise files, I encourage you to follow along with me. Inside the exercise files folder you'll find various chapters and a folder including the assets. Inside the chapter you'll find the After Effects project file and you'll most likely encounter this. If you open it, you'll get a warning that says you're missing some files. To fix this we need to relink what's inside the asset folder. We'll say okay and we just need to point these files to where they live on your hard drive. Let's go over here and filter out all the missing footage by selecting missing footage.
Then we'll double-click here on the project name. That will expand this window. We'll also come over here to this little hamburger menu and come down to columns, make sure that file path is enabled. Once it's visible, you can see the previous file path where After Effects is looking. What we can do is target the exercise files' assets folder. Let's go ahead and double-click on this file to relink it. So we'll just target our desktop, exercise files, assets, and it's this first one here. When we say open, After Effects will relink and, occasionally, you'll find some ones that don't relink because they're in another folder inside the assets folder.
Let's go ahead and find this one, under assets face track, we can double-click. We'll go to the assets folder again, face track. Here in the sequence we can click on that first file, say open, and we're back in business. With this all out of the way, let's go ahead and double-click this project and continue on following with the movie.
In this course, Alan Demafiles dives into the fundamentals you need to start creating visual effects with After Effects CC 2017. Discover how to work with green screen footage, use rotoscoping to separate foreground from background, track footage, and add your own 3D elements to a scene. Learn how to use particles to create fire, use noise to replace the sky, and more. In the final, project-based chapter, reinforce your new skills by putting techniques into practice using real-world scenarios.
- Creating transparency
- Tracking masks in Motion
- Utilizing the Roto Brush tool
- Isolating key elements with garbage masks
- Creating light wrap
- Working with trackers
- Working with 3D layers
- Creating destruction with Shatter
- Creating fire with particles
- Distorting layers with the Puppet tool
- Compositing 3D renders
- Working with rendering