From the course: After Effects Apprentice: 11 3D Space
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Environment layers in CS6 - After Effects Tutorial
From the course: After Effects Apprentice: 11 3D Space
Environment layers in CS6
In the previous, movie I carefully arranged my scene so that a layer providing reflection bounces pixels off a reflective 3D layer and back to the camera. However, it can be hard to arrange your scene to make sure you've got an interesting reflection no matter how you're viewing your 3D layer. For example, I have got my Active Camera view selected, I'll turn on it's Transparency Grid, and by doing so you'll notice the sides of my text aren't reflecting anything, there's nothing behind or off to the sides to bounce pixels or bounce rays back to the camera. You could build up another layer behind, another layer of to the sides, and maybe layers above and layers below, or you can take advantage of a nice feature in After Effect CS6 referred to as Environment layers. I'll return my layout to normal, where this timeline panel is back with the other timeline panels, switch back to 1 View for now, and open up the composition Ray Trace5-Environment Map*starter. My initial layout of this scene…
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Enabling ray-traced 3D in CS63m 26s
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Extrusions in CS63m 39s
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Bevels in CS65m 39s
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Bending layers in CS65m 35s
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Transparency in CS64m 20s
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Refraction in CS64m 6s
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Targeting Surfaces in CS63m 23s
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Reflections in CS67m 35s
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Environment layers in CS65m 40s
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Quality vs. speed in CS64m 43s
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