From the course: Motion Graphics

Enhanced workflows: Selection object

From the course: Motion Graphics

Start my 1-month free trial

Enhanced workflows: Selection object

- [EJ] Welcome to another Motion Graphics Weekly where you up your Mo Graph knowledge one week at a time. I'm EJ Hassenfratz. Let's gets our learn on. When working on projects, sometimes you need to select multiple objects to edit and tweak them. Sometimes, many times throughout the whole process of building a scene and this repetitive process of re-selecting the same group of objects over and over and over again can be a huge time waster. So in this week's video, I'm gonna be introducing you to the selection object in Cinema 4D that allows you to store object selections so you can skip that repetitive selection process. So let's just say we have a scene. And maybe we haven't quite figured out what thickness we want for these little sweep objects here. So instead of having to manually keep selecting all three of these objects and going in and, you know, editing the, say the circle that controls the radius of the actual sweep object. Instead of digging through all of these hierarchies to grab these three circles to be able to adjust the, you know, overall radius here, so you can see what that's controlling. Instead of going through and selecting all of those objects time and time and time again every time you wanna edit those little circle objects, we can actually store these as a selection. And be able to reload the selection whenever we want. How this works is you're gonna select the objects you want to store as the selection. And you're gonna go to the select menu. Go to selection filter. And go to create selection object. And what that's gonna do is create a selection object that then has those three circle splines that we had selected when we created the selection object. Now we can add whatever objects we want to to that list. We can just drag and drop whatever we want in there. But for now, I'm just gonna leave these circles. Now if I continue working here and maybe I, you know, I'm moving stuff around. I folded up all of my hierarchies and I go back and I'm, like, you know what, I think these are a little bit too thick. So instead of having to dig through my hierarchy again, I can simply go to my selection filter, click restore selection to load back up those objects again and I can go to say, you know, 1.5 and see what that looks like. Now this is a huge timesaver and it also helps to, you know, name your selection objects. Especially when you have many, many selection objects in your scene and, you know, if you really wanna work efficiently, you should have many selection objects in your scene. So this will be, you know, circle selection. You know, or you can name it even more descriptively. But again, you can create multiple selections here so maybe I wanna store the sphere objects. Go to select. Selection filter. Create selection object. And again, this will be the sphere selection. Go and restore that selection. We can easily adjust, say, the radius of these objects, as well. So it's as easy as that. Using selection objects. You can store multiple selections. Again, by creating as many selection objects as you need to organize and streamline your workflow inside of Cinema 4D. Don't want to wait until the next week to learn something new. No problem. Here are other ways to feed your creative brain to keep you busy in the meantime. You can check out my other courses in the library. Visit my website, eyedesyn.com for more tutorials. Subscribe to my YouTube Channel to be alerted when I post a new video. Join my Facebook page for daily Mo Graph inspiration. And keep up to date on all my latest Mo Graph creations on Instagram. Thanks for watching and I'll see you here again next week.

Contents