From the course: Particular 4 for After Effects Essential Training

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Emitting particles from OBJs

Emitting particles from OBJs

From the course: Particular 4 for After Effects Essential Training

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Emitting particles from OBJs

- [Instructor] One of the coolest features in Particular is the fact that you can actually render 3D particles that emit directly off of an OBJ model. So, if we look at our OBJ_Emitter_Sample composition here, you'll notice I have an OBJ model with particles that are emitting off of the edges of that model. Now let's go ahead and create our own from scratch. Double-click on the OBJ_Emitter composition and then select the Dark Gray Solid that's in the Layer panel. Go up under the Effect menu, go down to RG Trapcode and choose Particular. Once Particular is applied, I want you to click on the Designer button because we are going to work in the designer. Once inside the emitter, I want you to make sure the Emitter Type is selected and then go over to the Blocks in the upper right corner here. And under the Emitter type, I want you to choose the OBJ Emitter. So, click once on that. And then go back over and click once on the Emitter Type and you'll notice here under my Master System…

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