Join Ran Ben Avraham for an in-depth discussion in this video Design the scene illumination, part of After Effects Motion Graphics: Creating Fire and Brimstone Type Animation.
- [Voiceover] Now that our animation is complete and we have got rid of the unwanted alpha gaps, it is time to illuminate the scene correctly. First of all, we'll need to get rid of that environment light we have created. That's light number four, we can delete it. Let's again switch to the top view. And let's make our width.
Now, in our scene we've got three lights. We've got two lights illuminating our scene from the camera's point of view, and we've got one more light to light up the back. I would like to place those a little bit better, so let's see. I'll select the second light, or that's actually the third light, and position it a bit nicer. Maybe a bit closer. Something of this sort. This first light can be set a bit further away.
Okay. And we can bring this one a bit closer. Oh. Let's control-zed here. We'll drag its point of interest a bit more towards here and something of this sort. Okay. We will rename the lights so that they would match what we see in the scene. This one should be Light One.
This one is Light Two. And this one is Light Three. Okay. Now back to our active camera. Now, let's see. We'll set Light One to be more of a blue hue. We'll double-click on it. And let's drag this to the side here. We'll click on the color, and instead of white we'll try to make it a bit more blue. Something of this sort should be fine.
We'll hit okay. Now let's see. The second light, we'll double-click on it. And we'll select its color and make this one a bit more red. Wonderful. And last the third light. Double-click on that one and we'll make this one a bit more red as well. So this will contribute to the overall atmosphere we are trying to create here.
Quite simply, we have repositioned the lights in our scene a bit nicer. We have changed the hue of one of the front lights and the back light to a reddish hue and one of the front lights to a bluish hue. All in all, contributing to a very dark and dramatic atmosphere. Different lighting types and different lighting colors can contribute to, and even determine, the nature of the scene's atmosphere. Don't hesitate to experiment with different lighting types and colors.
In this course, you'll learn to take advantage of these powerful features. The first half of this course uses AE as if it were true 3D software, producing a unique 3D landscape—a volcano spouting fire and brimstone—rendered into several image sequence passes. In the second half, author Ran Ben Avraham shows how to use AE's powerful compositing abilities to combine the render passes, add environment particles, build 3D text, and use a few post-production tricks to produce this "volcanic" scene.
Like all of our project-based learning experiences, each step of the process is rich with object lessons that are applicable to scenarios the motion design artist will face in real-world productions.
- Working with the FreeForm Pro plugin
- Modeling the volcano
- Adding lava flow to the color and displacement maps
- Animating the camera in the scene
- Filling in gaps with FreeForm Pro
- Lighting the scene
- Rendering multiple passes
- Compositing the render passes
- Creating a smoke particle system
- Building 3D text
- Adding effects
- Time remapping