Join EJ Hassenfratz for an in-depth discussion in this video Describing the model setup and hierarchy, part of Mograph Techniques: Rigging a Robot Arm in CINEMA 4D.
…In this course we'll go over how to rig…and animate a mechanical robot arm using Cinema 4D.…Before we begin, it's important that we make sure…model hierarchy is organized in a way that when the…arm is animated, all the parts move and rotate…correctly at each hinge And each part of the arm.…So let's check out our robot arm setup here.…You can see that it's pointing straight up in the…air, and there's a reason for this that you'll see…later on, but basically, it's much easier to set up a rig…when everything is nice and straight and aligned on a single axis.…
So you'll see this in character modelling where full character…kind of forms a t with its arm straight out.…And on either side.…And the legs are straight on the ground.…So next we're going to make sure that our hierarchy is set up so…that the arm will move and pivot the way we want it to.…A very…important part of this is setting up your model piece's…anchor points so that the pivot points are set up correctly.…So, let me demonstrate this.…So, we have our anchor point right dead in the center of this little cylinder…
- Setting up the model
- Creating an IK chain
- Adding animation controls
- Constraining position, scale, and rotation
- Adding depth of field and motion blur in After Effects