Join Lee Lanier for an in-depth discussion in this video Customizing renders with layer overrides, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We've created three unique render layers for this project.…Sun, stars and planet, now creating layers with unique objects is…not the only thing you can do here in the editor.…You can also create layer overrides, and what that means…is, you can create unique render settings for each layer.…Now the way it works is normally the master…layer serves as a template for the upper layers.…So however you set the master layer,…those attribute values get passed up to higher layers.…Unless you make a layer override, and then…you can have something be unique on that layer.…
Before we do that, let's go ahead and set the master layer so…it has a number of settings that we can share and they'll be global.…Things will be useful for most of the layers.…So I'm going to go straight to the Render Settings…button right here, which is right beside the layer.…There's the Render Settings window.…And now I'll switch directly to the…correct layer, so Render Layer > Master Layer.…Then I'll set a few things that, again, will be global.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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