Join Chris Meyer for an in-depth discussion in this video Creating a target camera, part of Creating Flying Logos with After Effects and Cinema 4D Lite.
- Now that our logo looks pretty,…it's time to fly a camera around it.…After all, this is motion graphics,…the scene should move.…Just like with lights, we had a target light,…which was easy for a beginner to use.…When it comes to cameras, I recommend a target camera.…Now many animators prefer what's called a one note camera,…where you are responsible for both positioning,…and rotating or aiming the camera.…The target camera makes life easier…by giving you a point where you say,…"Always look at this," then all you have to do…is just move the position of the back of the camera,…and it will automatically rotate.…
to look at that target point.…There's reasons to use both.…Most of the time I personally use a target camera.…Now it's been added to scene here,…this jaunty angle.…But, you'll notice, that nothing changed…over in our perspective viewer.…To see what our final render camera's gonna look like,…we need to change the camera's menu…to use our actual camera we're going to animate.…Not the default camera.…So I'll switch to that camera, and now we see it…
- Preparing the logo in Adobe Illustrator
- Importing, extruding, and beveling the logo
- Simple texturing using material presets
- Key and fill lighting
- Keyframing a camera move
- Compositing in After Effects
- Rendering for video or the web
Skill Level Beginner
Cinema 4D R16 Essential Trainingwith Ian Robinson9h 35m Beginner
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 26m Intermediate
1. Preparing the Files
2. Importing and Extruding the Logo
3. Lighting and Texturing the Logo
4. Animating and Rendering
5. Going Further
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