Join Ran Ben Avraham for an in-depth discussion in this video Creating the sphere, part of After Effects: Bouncing Animated 3D Sphere.
- [Instructor] Now that our texture map is complete,…we can build our 3D sphere out of it.…Let's create a new composition, Control + N.…This time around, we'll make it 1,000 by 1,000,…and we'll call this composition 3D_Sphere.…Now, let's place it in the Comps folder…in the PreComps folder.…And we'll drag in our Texture_Map composition.…
We'll apply the CC Sphere effect,…and immediately we get a nice-looking 3D Sphere.…Let's zoom in here a bit.…I think we might need to scale down the logo…just a little bit.…So, I'll go back to Texture_Map and scale it down,…let's say 110, and this looks nicer.…The reason I'm creating the 3D Sphere inside the PreComp…and not directly in the main composition…where all my animation will take place…is that I want to control…the rotation and distortion stretch animation…inside one comp and control the sphere's position…inside the main composition.…
It might not make absolute sense at this point…but, bear with me, it will.…Let's start creating the basic look for our 3D sphere.…First of all, let's disable the transparent background here…
This is a project-based learning experience. Each step of the process is rich with object lessons that are applicable to the variations that a motion design and compositing artist will face in the real world.
- Creating a sphere
- Adding reflections and color correction
- Creating squash and stretch animation
- Expression linking a sphere's rotation properties
- Connecting a sphere to a position null
- The bounce-decay-stop expression
- Animating the position and rotation
- Animating the sphere color map
- Creating an automated shadow