Join Lee Lanier for an in-depth discussion in this video Creating the motion path reference, part of VFX Techniques: Space Scene 01 Maya Animation and Dynamic Simulation.
…We're ready to improve the animation on this project.…Let's see what we have to work with.…The timeline's set at the correct 136 frames.…So I'm going to play back the render camera with the playback controls.…So we can see the ship has a nice start position and distance.…And then it flies right to left and then stops suddenly…towards the end, beside the asteroid, which is not moving at all.…The camera does follow a little bit but completely loses the ship for a while.…So we can see that we need to update the ship to make the motion a bit better.…
Particularly at the end, and also need to update the animation on…the camera to make sure it follows, and then…eventually we'll have to get to the asteroid also.…Let's start with the ship.…Let's take a look at the top view so we…can see what it's doing in terms of its motion.…Let's switch the panels to orthographic top, and then…hit the space bar to make this window larger.…So, here's the ship.…It's kind of sliding sideways and then suddenly stops at frame 70.…Can do better than that.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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