Join Lee Lanier for an in-depth discussion in this video Creating mental ray render passes, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…I spent some time setting up custom render layers and also some custom render passes.…I can now move on and create some more traditional render passes from Mental Ray.…Let's give it a try.…I'm going to go back to the hyper-graph while I am on the master layer…and select some nodes.…We're going to use the render passes mainly for the ship body.…So I'm going to select the ship node.…Shift-select the Cockpit and that's the new piece of geometry behind the glass.…And also the main lights, the key light and the fill light.…Then make a new layer.…
I'll rename this Ship.…Now, in order to use mental ray render passes, we have to render with mental ray.…So I'm going to go to the Render Settings window.…And create a override for render using.…Right mouse button-click, create override, and switch this to mental ray.…Now if you don't see mental ray on the list, that's actually a plugin.…It under Window > Settings Preferences > Plugin Manager.…Mental Ray is second to last one with 2,014.…Just Maya to MR.…Just make sure these are checked on and you'll see it in the list.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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