Of course when you're working in 3D, you want to start by…focusing on how to create the geometry or the models that…you'll be working with, but once those models are created then…you need to shift your mind to start focusing on the materials.…See it's the materials that determine whether an object looks like something…glass or plastic, or whether it looks like something dull like wood.…Now there are a number of different ways to make adjustments to materials,…and we'll definitely explore some of those.…As we go to create our first set of materials.…
So let's get started by creating some…plastic materials for the text we've created.…In the project panel make sure you…have the Creating Materials, Cinema 4D file selected…then press cmd + e or ctrl + e on Windows to edit the original file.…Now since these elements already exist on separate layers, let's…go to the layers panel and turn off the visibility…of our bars layer.…Now, with the warning text selected, let's go ahead and create our first material.…The material manager in Cinema 4D is located in the lower left hand corner.…
Author Ian Robinson walks through the basics of using C4D Lite and moving between C4D and After Effects. Learn to match your frame rates and project settings, create 3D type and other models, apply materials, add animation, and output your project for compositing in After Effects. Covering the basic linear workflow, this course is the perfect introduction for the experienced After Effects artist who's new to the C4D workflow.
This course was created by Ian Robinson and produced by Rich Harrington. We are honored to host this content in our library.
- Matching frame rates and project settings
- Exploring the render settings and linear workflow
- Creating 3D type with Extrude NURBs
- Repeating graphics with primitives and arrays
- Refining models with deformers
- Creating and applying materials
- Adding animation
- Defining multipass layers
- Working with cameras
- Extracting the C4D data in After Effects