From the course: After Effects Apprentice: 17 Video Walls in Cinema 4D Lite

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Creating a camera

Creating a camera

- We have our model. We have textures applied to that model. We have lighting. Next, we're going to add a camera to our scene, and in the next movie, we'll animate it. To add a camera, you can use this camera command icon above. When I click on it, I get a few different choices. I get a Camera where I get to just aim the camera back. A Target Camera, which is like a two-node camera in After Effects. Or I get a point of interest, the target, in addition to the camera back and a stereoscopic camera. I'm going to use a Target Camera. That makes it very easy to ensure you're always pointing at a particular place. In this case, I always want to be pointing to the middle of my video. I release the mouse, and a Target Camera has been added to my Object Manager. This is the camera back, and this is the target that the camera is being aimed at. To see the relationship between our camera, and our model, I'm going to go over to the View Port And in its Panel Menu change to All Views. And if…

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