Join Chris Meyer for an in-depth discussion in this video Creating a camera, part of After Effects Apprentice: 17 Video Walls in Cinema 4D Lite.
- We have our model.…We have textures applied to that model.…We have lighting.…Next, we're going to add a camera to our scene,…and in the next movie, we'll animate it.…To add a camera,…you can use this camera command icon above.…When I click on it, I get a few different choices.…I get a Camera where I get to just aim the camera back.…A Target Camera, which is like a two-node camera…in After Effects.…Or I get a point of interest, the target,…in addition to the camera back…and a stereoscopic camera.…I'm going to use a Target Camera.…
That makes it very easy to ensure you're always pointing…at a particular place.…In this case, I always want to be pointing…to the middle of my video.…I release the mouse,…and a Target Camera has been added…to my Object Manager.…This is the camera back,…and this is the target that the camera is being aimed at.…To see the relationship between our camera, and our model,…I'm going to go over to the View Port…And in its Panel Menu change to All Views.…And if necessary, I'll press two to zoom back,…
These courses are designed for users who are familiar with 3D space in After Effects, but who have never used CINEMA 4D. This course includes an overview of the C4D Lite user interface, as well as setup information you need to know whenever you use live C4D layers in After Effects. A bonus chapter shows how to set up a C4D Lite and After Effects scene to maximize production efficiency—and minimize render times.
Look for the upcoming courses After Effects Apprentice 18 and 19 for more C4D Lite projects.
- Setting up your After Effects and C4D Lite projects
- Creating a rectangular spline for the video wall
- Using texture and lighting presets
- Creating a simple 3D camera move
- Creating 3D text in After Effects
- Converting a parametric object to polygons
- Compositing video walls