Join Eran Stern for an in-depth discussion in this video Create joints, part of Mograph Techniques: Physics Simulations in After Effects.
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…We are ready now to create the simulation…based on the preparation work that, I did earlier.…Do note that if any one of the layers is turned off in…terms of visibility, it will not show that in the Newton simulation solver.…Also the sound will not be the part of the process.…So you will not be able to hear any audio that you have in your timeline.…Now that we know all of this, let's make sure that composition is…highlighted and let's go under the…composition menu and choose Newton number two.…
Now inside the bodies over here, we see that we…have all the things that we just saw in after effects.…And we need to define the connection between each one of them.…My aim here is to create strings of ropes, using these tiny dots.…And connect each one of these vertical lines through the…corresponding letter and then let the simulation take care of itself.…If we're going to press on the play in order to see…what we have before doing anything we, will get the expected results.…
So Newton basically took every one of…these elements and gave them the dynamic type.…
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
- Building a random sphere animation
- Creating a tree connection
- Animating letters dangling from rope
- Creating body types and groups
- Staggering layer simulation