Join Eran Stern for an in-depth discussion in this video Create body types and groups, part of Mograph Techniques: Physics Simulations in After Effects.
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…Now that we have our setup and we familiarize ourself with all the elements,…ie the circles, the collision element, and this little…eye box which is represented by the i letter, we can start the simulation.…Note that Newton will ignore any layers that the visibility switch is turned off.…In our case, this composition, the innovation…of loneliness will not appear in the simulation.…Okay, so let's go under the composition menu and choose Newton.…
Before we start, the plugin will ask us if we want to…separate couple of layers that have few elements which are being grouped.…Remember that the collision element should stay in one piece.…However, the circles should be divided to separate elements.…So I'm going to choose only this circles layer and ask Newton to separate it.…Here in the Buddies panel, we can see that, indeed,…we have 17 different instances of each one of these ellipse.…
All the rest of the elements are being respected as one group.…If we are going to watch the simulation as…is by pressing play, we will see of course that…
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
- Building a random sphere animation
- Creating a tree connection
- Animating letters dangling from rope
- Creating body types and groups
- Staggering layer simulation