From the course: Motion Graphics

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Correction deformer polygon selections

Correction deformer polygon selections

From the course: Motion Graphics

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Correction deformer polygon selections

- [Instructor] Welcome to yet another Motion Graphics Weekly where you up your MoGraph knowledge one week at a time. I'm EJ Hassenfratz. Let's get our learn on. In this week's video, I'm going to show you one of the uses of the correction deformer that allows you to make polygon selections on parametric or generator objects without needing to make them editable. Here we have our little Pug Head. Let's give this dog some irises here. To do that, we're going to go ahead and grab our Correction Deformer that you can find in the Deformer menu. To make a deformer act on a object, we just need to make it a child of that object. Notice what happens. When I place the Correction Deformer underneath that sphere and I go into any of these modes, I can actually access this polygon information and move this around. Typically, you wouldn't be able to do this unless you made this sphere editable or that parametric object editable by hitting C. Then you would have access to all those polygons. You…

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