Join Chris Meyer for an in-depth discussion in this video Correcting edge issues, part of After Effects: Extended Vignette Techniques.
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I am continuing on in the same composition as my prior movie.…I am going to press V to return to the Selection tool.…I am going to drag my Time Marker through here to see where I have got…problems with the mask.…Like you'll see right in here, I can see the edge of my footage that's been stabilized.…If you want to what's going on, a great tool in After Effects CS4 is to press…the Shift key to bring up the Mini-Flowchart.…I go back to stabilize precomp, and you will see where the edge of that footage is.…So, I cannot have too generous of a mask here.…I am going to need to crop in down on this leaf.…
I press Shift, go back to my Stabilize starter, and start clicking on these points.…I am going to pull this down, and pull this point in until I start to get rid of…some of my problems.…And it looks like, I am going to hold on Shift to deselect,…I am going to have to pull them pretty tight, and it's going to take some…compromises I think.…I am going to type 'MM' for my Mask Properties, cut down some of my generous Feather,…
Vignetting is a classic photography technique involving darkening areas of an image in order to focus the viewer’s attention on a desired point of interest. In After Effects: Extended Vignette Techniques, Chris Meyer shows how vignettes can also be leveraged in video. Multiple applications are demonstrated, including framing a subject better, fixing a poorly composed shot, giving a vintage feel, creating "quiet areas" to overlay text and other graphics, and blending an image over a new background. Vignettes can be created using masking, shape layers, and gradients. This course also includes advanced techniques unique to After Effects, using the CC Circle effect and 3D lights, and employing motion stabilization to center the desired action within the vignette. Exercise files accompany the course.
- Vignetting with feathered masks, gradients, or paint
- Blending layers with masks and paint
- Lighting in 3D
- Using motion stabilization
- Using blending modes and adjustment layers