From the course: Motion Graphics for Video Editors: Terms and Technology
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Choosing the right antialiasing method for text and lines
From the course: Motion Graphics for Video Editors: Terms and Technology
Choosing the right antialiasing method for text and lines
- Earlier we talked about how lines and text elements are vectors, mathematical curves describing a shape. But ultimately, once we convert these to rasters, some sort of conversion process happens to a curve. And what's going to go on here is that it's going to convert to a pixel-based graphic. Now that pixel-based graphic is not necessarily a totally automated conversion. Let's take a look here at this block of text. You'll see here that we have some text. And if I double click on that text layer it highlights. Well here we're using Myriad Pro, a sans-serif font. If we take a look at this and zoom in, you'll see some of the curves. And you'll notice the different shapes. You can see here, for example on the letter T, that there's a stair-stepping effect to simulate the diagonal line. It's mixed in some different values of pixels here. You can see it goes from a pure white to a dingy white, to a light gray, to a dark gray, to transparent. What this creates is the perception of a…
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Contents
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Choosing the right antialiasing method for text and lines3m 51s
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Maintaining broadcast-safe color9m 54s
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Maintaining broadcast-safe luminance levels5m 37s
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Reading scopes in a NLE3m 4s
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Achieving proper contrast in video graphics6m 36s
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Designing for black-and-white and color-blind viewing5m 3s
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