From the course: Learning Cinema 4D Lite for After Effects
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Carving shapes with the Boole array
From the course: Learning Cinema 4D Lite for After Effects
Carving shapes with the Boole array
We're in chapter 3.11.c4d, and what I'm going to do is start adding some detail to the face of my robot here by actually carving into the robot shape. Over in the Objects Manager, I'm going to close up some of the layers here. And just open up the neck layers so I can see the head and the head is what I'm going to work on. Now I can add a fill it to the head, so I add a fill it. Bring down fill it radius, make it slightly less filtered. And just soften the edges a little bit so down to a value of maybe four or five would be a good value. But if I went to sculpt it further than that, I really need to start well if I'm going to be just using shapes. Using generators which can actually carve shapes into the head. So, I am going to go and select the live selection tool and what we are going to have a look at is how we can use one shaped cutter hole in another shape and thus change the shape of the object. So, what we are going to do is we want to really look at the heads. So, I am just…
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Contents
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Editing primitive objects5m 18s
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The Move and Scale tools7m 17s
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The Rotate tool4m 27s
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Axis limitations1m 45s
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Working cylinders7m 15s
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Linking body parts using object hierarchy9m 49s
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Spline modeling with Sweep NURBS7m 22s
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Adjusting NURBS settings4m 6s
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Using nulls as controllers3m 33s
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Creating copies with the Instance array6m 44s
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Carving shapes with the Boole array10m 28s
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Reshaping objects with deformers3m 14s
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Adding surface detail with a Relief object2m 55s
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