Join Chris Meyer for an in-depth discussion in this video Blending layers using masks, part of After Effects: Extended Vignette Techniques.
Let's push this concept of using transparency further to actually blend together…two separate pieces of footage.…Here is the eye that you saw earlier and I am going to mask her out just as if I…was starting to create a Vignette Effect.…I will pick the Ellipse tool, drag out an Elliptical Shape Path, hold the…Spacebar while I drag the Mask Path into a better position, and I am going to…start with a shape somewhere around there.…Next, I am going to drag an eye- like background behind this eye.…Here, I have got a piece of background footage that has a nice strong center in it,…that's sort of an organic eye sort of look.…
I am going to drag that behind.…One thing I am going to double check is what are the frame rates of my footage?…This eye footage is actually shot originally at 25 frames a second.…My abstract background is at 29.97.…I want the motion between these to match,…so I am going to take my abstract background and conform it, in this Interpret…Footage dialog, to have the same frame rate as my original footage.…
Vignetting is a classic photography technique involving darkening areas of an image in order to focus the viewer’s attention on a desired point of interest. In After Effects: Extended Vignette Techniques, Chris Meyer shows how vignettes can also be leveraged in video. Multiple applications are demonstrated, including framing a subject better, fixing a poorly composed shot, giving a vintage feel, creating "quiet areas" to overlay text and other graphics, and blending an image over a new background. Vignettes can be created using masking, shape layers, and gradients. This course also includes advanced techniques unique to After Effects, using the CC Circle effect and 3D lights, and employing motion stabilization to center the desired action within the vignette. Exercise files accompany the course.
- Vignetting with feathered masks, gradients, or paint
- Blending layers with masks and paint
- Lighting in 3D
- Using motion stabilization
- Using blending modes and adjustment layers