Join Rob Garrott for an in-depth discussion in this video Batch rendering, part of Cinema 4D: Rendering Motion Graphics for After Effects.
Now that we have all of our render elements set up and ready to go, we can finally render. We're going to be doing four separate renders from four different project files that Render Elements will create for us. Fortunately, CINEMA 4D R12 has a completely revamped batch render engine that will automate the process so that we can set it up and walk away. So here in the Chapter1-08-Start file, and I'm going to go to the plug-ins menu and call up Render Elements. And in the Render Elements window, we have got a listing of all the elements that we had created in the previous movie. I need to tell Render Elements which versions of the file I need to save out, so I want to save out the Beams Pass and the Phone Pass and the Stadium Pass and the Type pass.
Now the Render Elements plug-in has an amazing feature that allows us to generate C4D files based on each of these passes, and what I have to do is tell it where and how to put those files. I click on this pull down here, and I've some options here. I'm going to choose Save Project (One Tex Folder). Now if you're saving to net render, you would want to do a Save Project. And you could also do Save Files in the separate folders by themselves, but we want to do for our batch render process, Save Project into one text folder. And so I will let go off that, and now I've to tell it to generate the C4D files.
And when click Generate C4D files, it's going to give me this warning, and this warning is perfectly normal. What it says is Render Elements will, each time you generate files, will overwrite the old files that were there before. So we are just letting you know that that's what it is going to do. And so I know that, so I'm going to hit OK, and it's going to ask me where I want to save those files. Now I'm going to go on my exercise files and in the Exercise Files folder, I'm going to create a new subfolder, call it batch renders. And now in the Batch Renders folder, I'm going to tell Render Elements where I want to put that file. So hit Open.
And when I do that, render elements will generate a separate C4D file for each one of those files. Now, it's already done. How long it takes depends on the type of file you're working on and how big it is, but in this case Render Elements has already done the process for us, and it's finished. So I'm going to navigate out to the Finder, and in the Finder, I'm going to go to the Batch Renders folder and open that up. And you can see that I now have a separate CINEMA 4D file for each one of the render elements, including a text folder that has the texture that's used in it. And there is just one JPEG that's being used, the Crowd 2.
So now what I can do is go back to CINEMA 4D and load these into the batch render engine. So I'm going to go back to CINEMA 4D and close Render Elements up, and I can actually close this project file up as well. I don't need that open anymore, so I'll close that up. And I'm going to go to the Render menu and go to Render Queue, and in the Render Queue, this is the newly revamped interface for the Render Queue in CINEMA 4D R12, and it is fantastic. What it allows us to do is to load in project files, and we'll see a listing of those project files here in the Render Queue. And then we can start those renders and monitor their progress right from this window.
So I'm going to go to the File menu, open up a job, and so I'll go to my Batch Renders folder, and I'll Start off by loading in the Beams Pass. So I'll select that and hit Open, and then I'll repeat that process for each of my other jobs. So I'll grab the Phone Pass, and then I'll grab this Stadium Pass, and then I'll grab the Type Pass last. So now I've got all four of my render elements loaded in. Now you'll notice that there is an error message here, and there is an error notification for us telling us what the problem is.
And in this case, the problem is that it's got an invalid output multipass path. In a previous movie, when I set up our render elements for each one of our versions of the file, we set the Render folder based on a directory structure on the machine that I was currently recording on. Now I've changed things in order to show you this error message on purpose. If you're working on the project files at home, your directory structure is not the same as what I used when I recorded the movies. Now, you need to change the directory structure, and the cool thing about the Render Queue is that you can change the directory structure right here inside the Render window without having to go back to the original files.
So the way that we do that is I'm going to click on the Beams Pass, and down here in the Multi-Pass Image field, it shows us where the file was going before. You can see that it's going to a user folder that I don't currently have on this machine. Now all I need to do is to to change that location, and I can do that right here by clicking on the Save Image button. So when I click on that, it's going to ask me, where do I want to send those files? And so I'm going to navigate to the Exercise Files and go to C4D renders, and I'm going to put the beams in the Beams folder.
And so you can see now the error message is gone, and it's queued up and ready to go. So I'm going to repeat that process for each of the passes. So for the Phone Pass, I'll select it, click on the Save Image button, and put that into the Phone folder; and for the Stadium Pass, put that into the Stadium folder; and the Type pass, I'll put that into the Type folder. You can see now I've changed all those file locations, and now the queue is ready to go. I've got all my items queued up. They're all checked off, and so I'm ready to start my render.
So I'm going to go to the Jobs menu and tell it to start rendering, and when do that, I'm now going to get a progress bar. So you can see I've currently got item number four selected, but that's not the one it's working on. This yellow dot indicates the job is working on. So if I click that, I'll now see a progress bar for that actual item. And that's the fantastic thing about the Render Queue is that it's going to work through each of these items one at a time. When the Beams Pass done, it's going to automatically start on the Phone Pass. And then when the Phone Pass is done, it will automatically start on the Stadium Pass, and so on, until it runs out of things to render.
Now when the rendering process is complete, we're going to end up with a folder full of images and the AEC files that we can import into After Effects, and that's just what we'll do in the next chapter. So as you can see, the Render Queue in CINEMA 4D R12 is a really amazing addition. It allows us to make excellent use of our time. Instead of having to babysit each render, we're free to set up a batch and walk away to work on other stuff, or maybe even just relax.
- Setting up a multi-pass render
- Batch rendering in CINEMA 4D
- Importing 3D elements into After Effects
- Creating and using precomps for compositing control
- Compositing 3D text in a dynamic 3D environment
- Creating a glow effect using Trapcode Starglow
- Using 3D layers to create masking effects
- Adding a flash bulb effect with CC Light Rays
- Adding glows and glints to type
- Creating a 2D camera shake effect using pre-comps
- Adding depth of field with the Lens Blur effect