From the course: Learning Cinema 4D Lite for After Effects
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Axis limitations
From the course: Learning Cinema 4D Lite for After Effects
Axis limitations
We're in Chapter 304.C4D. And we're going to continue building our robot. So I'm going to take the hips, and I'm going to hold down the control key. And click and drag upwards to create the body holding down Shift, constrain it. And we're going to use the object properties just to adjust the size. So let's make that 60 wide and I'm going to use the Tab key to go between the different properties. So, 60 by 120 by 100. Okay, so there we have our body. Now you'll notice that it's scaling around in the centre all the time. One of the limitations with parametric objects is that you can't easily change the axis of them in order to scale from an edge or a non-centre axis. There are workarounds for this. You could use a null object to create a new axis or you can make the object an editable object. But we'll have a look at those options later. So for now we'll just work around the limitations as we want to keep the object as flexible as we can while creating our basic shapes. But we could…
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Contents
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Editing primitive objects5m 18s
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The Move and Scale tools7m 17s
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The Rotate tool4m 27s
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Axis limitations1m 45s
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Working cylinders7m 15s
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Linking body parts using object hierarchy9m 49s
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Spline modeling with Sweep NURBS7m 22s
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Adjusting NURBS settings4m 6s
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Using nulls as controllers3m 33s
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Creating copies with the Instance array6m 44s
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Carving shapes with the Boole array10m 28s
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Reshaping objects with deformers3m 14s
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Adding surface detail with a Relief object2m 55s
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