Join Lee Lanier for an in-depth discussion in this video Attaching nParticle emitters to bodies, part of VFX Techniques: Space Scene 01 Maya Animation and Dynamic Simulation.
…We set up a ridge of bodies to create an explosion with the shards.…We can take that one step further by attaching particles…to those shards so that a cloud of dust is created.…You can actually attach a particle emitter to a surface.…Now, the trick is you have to actually attach it to the shape node.…Let's see how that works.…I'm going to go to the hyper graph.…And let's select one of the shards under these bits.…That's actually the transform node.…If you want the shape node you can use a trick where…you down arrow key on your keyboard while you're still in the hyper-graph.…
So down arrow key.…Now the shape node associated with that is selected…and I can see that here in the channel box.…We're going to use that trick to attach to emitters to all these shards.…Now, before I get to that, let me review where I left off with…the simulation out of the ridge of bodies, in terms of settings on the fields.…Here's a radio field, and again that is animated to change magnitude.…Now you can look at the animation Enters the key for an animation by…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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