So, of course, anyone can create any old material, and just slap it onto a 3D object. Where the finesse lies is when you actually want to start applying multiple materials to an object. Inside of cinema 4D, there are some pretty neat selection options that you can access. If you know the secret codes. So, of course, that's what we're going to explore in this video. Inside of our project, of course, we want to select our applying materials C4D file. And press Command e or Control e on Windows to open the project inside of cinema.
In looking at our project, you can see we have our warning text. And it has one material applied. Now it's important when you're applying multiple materials to a text layer, that you have similar properties to those different materials. If you want it to still appear as though it's one cohesive unit. So I'm going to make an adjustment to the yellow material before we create the other versions of that material to apply to the text. Let's double click on our yellow material. And I'd like to add a little reflection. So let's go down to the word, reflection, select it. And then select that channel to enable the reflection.
Now you see, in the preview, it's giving me this kind of mirrorball effect. This happens when you have an environment wrapped around the reflective object. Now, we haven't created an environment yet. But, this is going to enable reflections, for, let's say anything else that's in the scene, like those black bars. Or other letters reflecting off each other. So let's go ahead and just decrease the brightness of our reflection and bring it down a little bit, to around 20%. So notice if we disable Reflection and, and enable Reflection, you can see it's just adding a little bit more dimension to our text.
So let's go ahead and close the Material editor and create a slightly orange version of this. So, to get started, I'll double click on the word MAT for material. And I'll call this yellow. Now, to duplicate this material, you can hold down the Control key, and then click and drag on that material. I'm going to drag to the right. And when I let go, now I have a copy. If you double click on the yellow text of our new material, let's rename this orange. Now, notice there's those orange bar around the outside of our original yellow material.
That's letting us know that that's the material that's applied to the object that's currently selected. You can see that up here in the Objects panel. Now let's select our orange layer, and all we have to do is just go over to our Color Settings in the Attributes panel. So let's change that color from yellow to orange, then click OK. Now I want to create a black edge around this text as well, because warning type, we're going to do black and yellow. It's kind of a sort of construction standard. So let's go ahead and hold down Ctrl one more time, and click and drag on our orange material, and rename this, black.
And you guessed it, with that material selected we can change the color to black. Now to apply these materials to the text, all we have to do is just click and drag the material up to our object in the objects panel. When I let go now notice the orange material has been applied to the entire word if I orbit around. Well that's not what I want. Notice with the orange selected, I can go down to my attributes option, and there's an area for selection.
Let's go ahead and click in that area and type r 1, and when I press Enter, notice it's applied the material just to the edge. If I zoom in here, you can see it's just the edge of the bevel that we've created for our fill it cap. Now, I like to remember this. R1 as the rounded material. So, it's the first rounded beveled area, so R1. Now, I'd like this orange to actually be on the front of the text. So, to do that, I'm going to go ahead and change the selection.
Instead of R1, I'm going to choose C1. Now I have orange on the face of the text. Now lets add that black accent. I'm going to click on black and drag it up directly over our warning object and you guessed it, we can go to the selection area and then type r1 to apply it just to the rounded section. Now when we go ahead and render, you can see our text is actually applied with our new material. Now of course I can't see everything because I'm behind my bars, and I've just turned off my visibility in that individual layer.
So let me zoom in here a little bit, and then re-render. And here you can see now, we have a warning text applied with the yellow highlight. So when it comes to applying materials inside of Cinema 4D, it's important to remember the order in which you apply the materials. Notice I applied the base color first, and then I applied the accent colors afterwards. There's a hierarchy to how the materials are applied. You kind of work from right to left. So whatever's all the way to the right is going to be applied on top of your material, and then it works its way across.
So those other materials that we've applied, I've just limited the areas where they were applied by using those little secret commands r1 and c1. The easiest way to remember that r- for the rounded section of the edges, and c1 for the caps.
Author Ian Robinson walks through the basics of using C4D Lite and moving between C4D and After Effects. Learn to match your frame rates and project settings, create 3D type and other models, apply materials, add animation, and output your project for compositing in After Effects. Covering the basic linear workflow, this course is the perfect introduction for the experienced After Effects artist who's new to the C4D workflow.
This course was created by Ian Robinson and produced by Rich Harrington. We are honored to host this content in our library.
- Matching frame rates and project settings
- Exploring the render settings and linear workflow
- Creating 3D type with Extrude NURBs
- Repeating graphics with primitives and arrays
- Refining models with deformers
- Creating and applying materials
- Adding animation
- Defining multipass layers
- Working with cameras
- Extracting the C4D data in After Effects