Join Mark Christiansen for an in-depth discussion in this video Apply added GPU-accelerated effects, part of After Effects CC 2017: New Features.
- [Instructor] As in the previous update of After Effects,…a handful of commonly-used effects have been rewritten…to render from your system's GPU, the graphics card,…instead of the CPU that runs the system.…Using the GPU has multiple advantages.…GPU-enabled effects tend to be faster,…and they run natively in floating point mode,…so they are actually no slower…at 16 or 32 bits per channel.…But do they look any different?…In this lesson, let's find out.…
If you scroll through the Effects and Presets panel,…you'll see a few effects…that have this extra little icon next to them,…and that indicates that the effect runs on the GPU.…Now, that's only the case when you actually…have the GPU enabled for After Effects.…And that setting exists in Project Settings.…I'm going to be doing quite a bit with Project Settings…in this lesson, so I'm going to be using this shortcut,…which is Option + Command + Shift + K.…
When I open it, we go straight to…the Video Rendering and Effects tab,…and you can see that right now,…it's set to Mercury Software Only.…
The November 2016 release is just the first of many for After Effects CC 2017. Mark will update the course as soon as new features are released. Check back often for new tutorials.
- Using the CINEMA 4D renderer
- Workflow improvements
- Syncing with Typekit
- Applying Unmult as an animation preset
- Performance enhancements
- Collaborating on team projects