Join Owen Lowery for an in-depth discussion in this video Animation frame settings, part of Motion Graphics Loops 03: Analog Techniques - The Phonotrope.
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- [Voiceover] Now we'll go over two very important…details that will directly relate to how…you will build and how you will shoot your phonotrope.…These are the number of animation frames you will create…and the frame rate in which you will shoot that animation.…All right, I ask that you take a deep breath and remain calm…while I inform you, these calcluations…do involve a tiny bit of math.…But worry not, it's simple math,…and I'll do most of it for you.…In this animation test, I'm shooting…with a frame rate of 24 frames per second.…
My phonotrope has 32 individual frames of animation,…and my record player is spinning at 45 rotations per minute.…And I'll tell you what, that's some smooth moving animation.…Let's take a look at the same exact phonotrope…being shot at 30 frames per second.…Yeah, doesn't want to stay centered, does it?…And don't even get me started on the chaos that begets…this phonotrope at 60 frames per second, it's anarchy.…Okay, back to the frame rate of 24, yeah, that's nice.…
Basically, the frame rate you decide to shoot at…
You'll get hands on and color, cut, paste, and draw and, along the way, learn about the logistics of player speeds, frames, video capture, and lighting. In the final chapter, you'll get tips and inspiration for taking your phonotrope to the next level with transparency and mixed media.
- Introducing the phonotrope
- Understanding frame and speed settings
- Experimenting with drawing and play dough
- Using Illustrator and Photoshop to plan a phonotrope guide
- Preparing After Effects for a phonotrope animation
- Shooting, lighting, and editing animation footage