Join Lee Lanier for an in-depth discussion in this video Animating a camera to follow, part of VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation.
…We spent some time working on the spaceship animation…and, that's looking good between frame one and frame 70.…Let's see what it looks like through the render camera.…The ship looks okay, but the camera completely loses the ship, can't see it.…And, also the camera becomes pretty static.…So, let's work on that next.…Let's see where the camera is in the working camera view.…So here is the render camera icon right there.…There's two key frames on it right now.…There's the ship, a little sun, the planet, and the…stars are behind there though the plane is hidden right now.…Now this leads to one problem.…
We're faking the perspective. If this was accurate, the planet and…the Sun would be much farther apart. And of course much, much larger.…Since we're faking this perspective, we don't want…to move the camera too much towards those…items because or create a false parallax, it'll…be a fake perspective, and doesn't look real.…So what we need to do is make sure the camera…really doesn't move, at least for the first half of the animation.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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