Join Ran Ben Avraham for an in-depth discussion in this video Adding reflections and color correction, part of After Effects: Bouncing Animated 3D Sphere.
- [Instructor] Our next goal will be to create…the reflections and some color correction.…Now, the secret for a good reflection illusion,…and this is an illusion, is to use multiple layers…in several techniques.…First of all, let's go back to the project window.…And in the Assets folder, under Stills,…we have the Lens_01.png file.…Let's drag that in.…For the time being, we can turn the visibility off.…
Let's mark the texture map layer,…and we'll jump into the effect controls window.…Now, again in our CC sphere, under Shading,…we'll set the reflection map to the Lens_01.png layer.…And immediately, we get a very nice reflection…on the bottom.…At this point, we can turn back on the Lens PNG.…
I would like to use this layer, not only as a reference…for the reflection map, but as a reflection map on itself.…To do that, we'll need to turn on…the Preserve Underlying Transparency.…Let's hit F4 to toggle between the switches and molds.…To turn on the Preserve Underlying Transparency,…we'll need to mark the little T here.…
This is a project-based learning experience. Each step of the process is rich with object lessons that are applicable to the variations that a motion design and compositing artist will face in the real world.
- Creating a sphere
- Adding reflections and color correction
- Creating squash and stretch animation
- Expression linking a sphere's rotation properties
- Connecting a sphere to a position null
- The bounce-decay-stop expression
- Animating the position and rotation
- Animating the sphere color map
- Creating an automated shadow