Join Lee Lanier for an in-depth discussion in this video Adding a fill light, part of VFX Techniques: Space Scene 01 Maya Animation and Dynamic Simulation.
…We have basic lighting in the scene now.…We have a key light in the form of a directional right here.…Now that's great, but unfortunately wherever that…light doesn't hit it's going to be pitch black.…So it'd be good to get a second light in here as a fill.…A softer, weaker fill light.…Great light for that is a ambient light. So let's make one.…Create>Lights>Ambient Light.…Ambient lights are a combination of directional and omnidirectional rays.…That means the light is everywhere at the scene at once.…But also you can tell that it's in particular position.…So the position does matter, though not so much as maybe some of the other lights.…
So I want to move this fill light, or this ambient light, below the ship.…So I'm going to move it just roughly below the ship, somewhere over here.…I'll give you some values.…It's going to be just roughly…at 30, negative 21, 12. So…below, and on the ship's left side.…Now before I forget, I'm going to rename this light.…I'll do it in the channel box, fill lights.…There we go. And then we can test render.…
- Animating the spaceship and asteroid
- Animating cameras to follow the action
- Setting key and fill lights
- Creating layers for the sun, stars, and planet
- Setting up shadow and lighting layers
- Creating mental ray render passes
- Exploding geometry in a dynamic simulation
- Attaching nParticle emitter to bodies
- Batch rendering render layers
Skill Level Intermediate
VFX Techniques: Crowd Replication with After Effectswith Lee Lanier2h 54m Intermediate
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
1. Getting Started
2. Animating the Shot
3. Lighting the Shot
4. Setting Up Render Layers
5. Dynamically Exploding Geometry
6. Adding a Particle Simulation
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