Join Owen Lowery for an in-depth discussion in this video Adding animation frames to guide for print, part of Motion Graphics Loops: 3 Analog Techniques, the Phonotrope.
- [Voiceover] I'm in Photoshop…using the Chapter Four Phonotrope Frame Guide…and I want to use this guide…to place my individual animation frames…that I rendered out from After Effects…so I can print them and make them…into a moving, working Phonotrope.…Let's start by creating a new folder.…I'll click on the little folder group icon here…in the Layer menu and I'm going to go ahead…and double-click to rename this Loop Animation Frames.…I'm going to go ahead and drag this…below my frame guides and all of my other folders and groups…and I'm going to go ahead and click…on the Labels , Text one, hold down Shift,…click on the frame guides, and I'm going to lock these off…by clicking the little lock icon up here,…so I don't accidentally move around…or change any of these guides I already created.…
Now I need to bring in my individual animation frames…I previously rendered out.…I'm going to toggle over to my Finder window…and go into my Exercise Files, Renders folder,…and my LoopAnimation_32Frame_24fps folder…where I rendered out all…
You'll get hands on and color, cut, paste, and draw and, along the way, learn about the logistics of player speeds, frames, video capture, and lighting. In the final chapter, you'll get tips and inspiration for taking your Phonotrope to the next level with transparency and mixed media.
- Introducing the Phonotrope
- Understanding frame and speed settings
- Experimenting with drawing and play dough
- Using Illustrator and Photoshop to plan a Phonotrope guide
- Preparing After Effects for a Phonotrope animation
- Shooting, lighting, and editing animation footage