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- Modeling flower petals in C4D
- Creating shaded materials in C4D
- Building flowers with multiple cloner objects
- Building a dynamic transition with camera animation
- Multipass Rendering out of CINEMA 4D
- Adding and animating color effects in After Effects
- Refining transitions
- Rendering the final composite
Skill Level Intermediate
Now before we get going too much further, I just want to do a little bit of housekeeping here. We have two image sequences up in our project panel. I'm just going to click on one and hold down Cmd or Ctrl on windows to click on the other, and drag them down to the folder icon. And we'll just call this sequences. Okay. Now that that's squared away, let's scrub through our animation and see what we're dealing with. We have our blobs kind of going through the scene and then we have our transition. So, I'm looking at a couple things. The first thing that is screaming at me is the fact that this is all black and white.
So, of course it's screaming for some color. Now, I think this transition from the paint drips into our petals, is the first major transition area in our animation. So, I'd like to introduce color starting at this point. So, what I'll do is select our petals layer. And just move back to about two seconds in the time line. Here we go. And go up under Effect. And lets go and use Tritones. So, we'll go to color correction. And go down to Tritone.
See since we have such a nice gradient of white all the way to black, Tritone will allow us to adjust the colors for the highlights, midtones, and shadows. So, I'll leave the highlight set to white, and let's set a color for our midtones. I'm going to go ahead and click on my midtones, and I've already gone through and chosen a color, so I'm just going to type in the values. Choose 143, 65 and 69. So, that's a nice minty green color for our mid tone. I'll click OK. And for the shadows, let's just create a darker green as well.
So, we'll stick with the same 143 and we'll just do slightly different 66 and go down to 25. So, it's a little darker. This has kind of smoothed out that dark gradient that we had before, and I think this is exactly what I want to work with. So, I want this color effect to actually blend in over time. So, let's adjust the blend with original option up to 100%. Now I'm going to move my current time indicator back to around 01:16 and add my first key frame for Blend with Original, and then we'll scrub down the timeline here, and let's say by about two seconds in one frame we'll have the colors actually come into the scene.
So now if we preview our animation from the beginning, you can see we've got our blobs that come in. And we have our transition into the petals at which point now the color kind of comes in, so this is looking pretty good. But, I'd like these colors to get kind of psychedelic as they pass through the camera. So let's just re-position our current time indicator to around, two seconds again. That's fine, and we can adjust the color balance. If you go up under Effect, let's go to Color Correction and Choose Color Balance HLS.
What this gives me is a rotational slider for the hue, so now we can animate this and have the colors kind of rotate through the spectrum. So let's add our hue adjustment here. Let's see at two seconds, one frame. Let's set the Hue at 0, and add our first keyframe. So let's move down to about three seconds. Now we can change our first value to one full rotation. So if we scrub through, you can see as it spins, it's going to rotate all the way through the spectrum.
To the next section. Now, let's go down to about 4:14, which is about ten frames from the end of our animation. Here, I want to adjust the hue setting to a value of 46. So, we'll take the rotation away and just change this to a value of 46. That way, I have this nice, kind of, pretty teal blue color. Now lets preview what we've got. You can see we're starting with the black and white sort of ink drops. It's going to transition to our psychedelic color transition.
And then eventually resolve to this nice kind of blue teal color. Which is exactly what I was looking for. Now, of course you can feel free to continue adjusting colors and make adjustments to your own personal taste. But for right now, this is a good base layer for our animation. Of course we're going to continue adjusting the colors and add a little bit more detail as we move through and adjust different things like transitions. And extra little popping frames of animation that we sort of need to fix. But like I said, for now, we're set with our initial color animation.
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