…With all the objects in our scene fully animated, it's time to…add a camera and start directing and framing our animation's point of view.…So, first things first, let's create a Camera, and let's look…through it by clicking on this little view port icon here.…And the first thing we want to do is give our camera a more wide angle type of lens.…And we can do this by going to the Object tab…and changing our Focal Length, give it a value of, like, 25.…And our Sensor size, change that to 50.…Now what this does, what a wide angle lens does is adds a…lot of depth and perspective to our scene and gives a deep dynamic depth.…
So you can see this in full effect if I even bring this Focal Length down to 15.…You can see how distorted everything's getting.…And you're getting these really distorted objects, but you see how just…changing the Focal Length makes the scene feel a lot larger than it really is.…But let's change this back to 25 and that's looking good.…So now we actually have to animate this camera.…So, we're not actually going to animate with any keyframes just yet.…
Author
Released
5/30/2014- Modeling 3D elements with NURBs
- Animating with the Shader Effector
- Importing artwork from Illustrator with ArtSmart2 and Extruding
- Creating and applying textures
- Adding camera movement
- Lighting the scene
- Rendering
- Compositing in After Effects
- Adding optical flares and motion blur
Skill Level Intermediate
Duration
Views
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Mograph Techniques: Animating with C4D Effectors
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with Ian Robinson1h 52m Intermediate
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Introduction
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Welcome54s
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1. Exploration of Sports Design
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2. Modeling Scene Elements
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Scene overview1m 8s
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3. Creating a Logo Capsule
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Modeling the panel piece9m 45s
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4. Adding a Show Logo
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5. Creating and Applying Textures
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6. Animating the Scene
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Animate the capsule movement5m 17s
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7. Lighting the Scene
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Adding blue lights4m 10s
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Adding an HDRI sky3m 16s
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8. Setting Up for Rendering
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9. Compositing in After Effects
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Compositing object buffers1m 27s
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Color correcting the scene3m 45s
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Conclusion
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Next steps1m 58s
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Video: Adding and animating a camera