Join Chris Meyer for an in-depth discussion in this video 3D lights, part of After Effects: Extended Vignette Techniques.
Thinking outside the box, there is yet another way of creating vignette effects.…That's using 3D lights.…I'm going to open Composition 1.5 3D Lighting Starter.…I've done a separate course on this technique called Lighting Tricks in After…Effects, but I'll go over it quickly here.…Let's go ahead and move the time marker later to where we actually see the eye.…I'm going to turn on the 3D layer switch for this shot.…Now it is 2D footage and I'm going to leave it as full frame 2D footage, but I…need it to be a 3D layer to receive 3D lights.…
Next, I want to go to Layer > New > Light.…The most flexible type of light is a Spot light, because you get to control its…Cone Angle and its Cone Feather.…I'm going to start with the default of 100% Intensity.…I'm going to set the color to white, initially.…You can indeed use colored lights, maybe something a little bit warm to warm…up some footage or something a little bit cool to cool it down, but white is my starting point.…You don't need shadows, and shadows are one of the biggest render hits in After Effects,…
Vignetting is a classic photography technique involving darkening areas of an image in order to focus the viewer’s attention on a desired point of interest. In After Effects: Extended Vignette Techniques, Chris Meyer shows how vignettes can also be leveraged in video. Multiple applications are demonstrated, including framing a subject better, fixing a poorly composed shot, giving a vintage feel, creating "quiet areas" to overlay text and other graphics, and blending an image over a new background. Vignettes can be created using masking, shape layers, and gradients. This course also includes advanced techniques unique to After Effects, using the CC Circle effect and 3D lights, and employing motion stabilization to center the desired action within the vignette. Exercise files accompany the course.
- Vignetting with feathered masks, gradients, or paint
- Blending layers with masks and paint
- Lighting in 3D
- Using motion stabilization
- Using blending modes and adjustment layers