To build the base of the plugin, learn how to create the base file structure.
- [Instructor] So let's get out plugin started … and register it with Adobe first. … So the way to create a new plugin … and to get your unique id … is to go inside of the XD application … and once you have it open, … click on plugins, … development, and then create a plugin. … And this is going to bring you directly to the console … where you can create a new plugin with Adobe … and it's going to give you a brand new plugin id … which is what you need. … So in this case, I already have one started, … so if you don't have one, … what you can do is create a new plugin … and then enter the name of your plugin. … So let's say test2 … and then you can create the plugin. … And now it has it's own unique plugin id. … Now this is what you need if you're going to do … the quick start on your own … or if you're going to create the files … that we're going to get from these starter project … on your own, then you need this plugin id here … and you're going to need to put it … inside of the manifest. …
Released
9/19/2019- Setting up a coding environment
- Installing required software
- Creating a user interface
- Adding functions to plugins
- Creation workflow vs. collaborative workflow
- Working with the scenegraph
- Using the Adobe I/O Console
- Using Adobe XD plugin helpers
- Updating plugin icons
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Video: Create your plugin project on XD