Whenever you create a vector shape in Animate CC, you can choose to include the fill, stroke, or both aspects at once. Take look at how these aspects of a shape are managed.
- [Instructor] Whenever we create a vector shape…in Animate CC, we can choose to include…the fill, stroke, or both aspects at once.…Let's have a look at how these aspects…of a shape are managed.…So if we choose any of the basic shape creation tools,…like the ellipse tool or even the rectangle tool,…we're able to set a number of properties,…such as the stroke color, the fill color,…whether we're drawing in object drawing mode,…as you can see here,…object drawing mode is off.…
And then we can specify a number…of different properties for the stroke,…such as the stroke value,…which determines how wide the stroke is,…the style, the width, and so on.…Let's go ahead and draw out a shape…by clicking and dragging,…and then choosing the selection tool.…If we double-click on the fill,…it will select both the fill and the stroke,…and we can modify the properties…for both fill and stroke here.…So I can change my stroke color,…and I can change my fill color.…
Additionally, I can change the stroke value, and so on.…You can see here that we have the ability…
Author
Updated
12/6/2019Released
11/13/2018- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing Illustrator and Photoshop files
- Drawing
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Duration
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Introduction
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New for Animate 20202m 21s
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1. Working with Animate CC
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General document settings2m 27s
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Manage the workspace5m 15s
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Test your project1m 14s
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2. General Concepts in Animate CC
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Stage and pasteboard2m 30s
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Properties panel2m 18s
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Project library2m 52s
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3. Importing Assets into Animate CC
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Import bitmap files3m 22s
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Import from Photoshop2m 47s
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Import from Illustrator4m 24s
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Import sound files1m 10s
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4. Vector Creation Tools
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Draw basic shapes5m 2s
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Work with strokes and fills2m 55s
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Object Drawing mode2m 50s
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5. Working with Text
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Use static text3m 34s
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Dynamic text considerations2m 59s
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Break text into vectors3m 7s
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6. Modifying Vectors and Bitmaps
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Manage color4m 34s
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Gradient Transform tool1m 59s
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Use Free Transform2m 40s
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Break Apart and Trace Bitmap3m 31s
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Warp assets3m 16s
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7. Managing Timeline Layers
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Layer folders1m 50s
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Shape tweens5m 23s
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Mask content5m 25s
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Onion skinning4m 5s
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Advanced onion skinning2m 38s
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8. Working with the Library and Creating Symbols
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Movie clip symbols3m 23s
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Graphic symbols4m 34s
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Button symbols6m 20s
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Manage library items3m 28s
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9. Animating Symbol Instances and the Camera
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Use motion tweens3m 13s
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The Motion Editor3m 53s
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Set up the camera3m 49s
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Animate the camera3m 38s
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Ease tween properties3m 9s
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10. Building Interactive Content
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Target platform matters3m 25s
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Build a welcome action3m 55s
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Add interaction6m 58s
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Interactive button layout4m 55s
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Code the navigation4m 3s
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11. Finishing Up
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Integrate audio2m 58s
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Advanced publishing options4m 34s
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Conclusion
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Video: Work with strokes and fills