From the course: Adobe Animate CC New Features
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WebGL-glTF document types - Adobe Animate Tutorial
From the course: Adobe Animate CC New Features
WebGL-glTF document types
- [Instructor] There are now two WebGL document types available in Animate. WebGL glTF Standard offers standards-compliant playback through Three.js or BabylonJS. Just about anything that can playback a standard WebGL glTF file. WebGL glTF Extended is much more Animate specific with support for a wider set of animation features and extended interactivity. We're going to have a look at similar content in both of these new file types. So, here we have the extended version and if we play this back inside of Animate, we can see that Sebastian just sort of floats away. Pretty simple. If we look over at the standard version, we'll see it behaves exactly the same. Let's have a look at the publish settings for each of these. So, if we go into the Standard Version Publish Settings, here on our Publish Settings, we can specify an output name and location and because this is using standard WebGL glTF, we can choose what format we want to export it as. GLB or GLTF. Both of these file types are…
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