You’ve already seen the use of shape and classic tweens to animate the properties of vector shapes and symbol instances. Now, have a look at a third tween type—the motion tween.
- [Joseph] We've already seen the use…of shape and classic tweens…to animate the properties of vector shapes…in symbol instances.…We'll now have a look at a 3rd tween type,…the motion tween.…What we're going to do is animate our link bar…with a motion tween.…So the first thing we'll do is unlock the link bar layer.…And then to create a motion tween,…just right click on any of the frames on that layer,…and from the menu choose Create Motion Tween.…
So it's very similar to how we created both shape…and classic tweens in the past.…With the motion tween created,…you'll notice a difference immediately…with how things function.…For shape and classic tweens,…we needed to first to find two unique keyframes…that the tween would exist between.…When we create the tween,…it shows up with a little arrow…indicating the shape or classic tween.…With the motion tween that we just created,…notice that there are no arrows…and there is only the single keyframe.…
Motion tweens are unique in this regard.…Keyframes are automatically created,…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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