When developing animated and interactive content, you will want to be sure and test frequently. Test often to be sure things are coming along exactly as you intend.
- [Instructor] When developing animated…and interactive content,…you'll want to be sure and test frequently.…Whenever you want to test your document,…all you need to do is go up to Control and choose Test.…Since we're targeting actions group 3.0 as the document type…it produces a SWF file for us.…One of the benefits about using a SWF…and an actions group 3.0 document…is that when you go ahead and test like this…you're not removed from the Animate CC interface…because this little window…that plays it back and tests it for you…exists within Animate itself.…
However, for other document types…you will have to test in other platforms.…So if you're using something…that's native to the web browser like HTML5 Canvas or WebGL…those would actually open up inside of your web browser…and you'd be able to test from there.…The trade-off is that you have to switch back and forth…between Animate and your browser.…You can go ahead and close this…by just clicking the Close button…and then you're right back where you were.…You can also test by choosing Control + Enter on Windows…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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