In order to create motion with shapes in an Animate project, you apply a special tween, called a shape tween, to a span of frames between two keyframes. See how to apply a shape tween to your slash to have it quickly appear across the screen.
- [Instructor] In order to create motion with shapes…in an Animate project, you apply…a special tween called a shape tween…to a span of frames between two keyframes.…We'll go ahead and apply a shape tween to our slash…to have it quickly appear across the screen.…So, the first thing we're going to need to do…is to create a number of additional frames.…Right now, we only have a single frame,…at frame one, and that's not going…to allow any sort of animation.…For animation, you need at least two frames.…
Let's go to the two second mark,…and I'm going to click and drag to highlight,…including those within the static background folder,…and then choose insert, timeline, frame, or hit F5.…As you can see, this extends all of the frames…in these layers out to the two second mark,…and if we open up our static background layer,…since we had that selected, as well,…it also receives those frames.…
At this point, we can move the play head back and forth,…although there are no changes in properties on the stage,…so everything remains static.…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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