Animate CC has a dedicated panel for making modifications to the various properties of the document itself, individual frames, and the wide variety of assets you can use within a project—among other things.
- [Instructor] As we've already seen,…Animate CC has a dedicated panel…for making modifications to the various properties…of the document itself, individual frames…and the wide variety of assets…you can use within a project,…among other things.…So right now, the Properties panel…is actually displaying document properties.…So this is where earlier we changed the frames per second,…the background color of the stage and the width and height.…The important thing to recognize about the Properties panel…is that it is entirely contextual,…which means that anything that we have selected…will cause the Properties panel to display properties…for that specific tool or object.…
For instance, if I go ahead and click on the circle…that we created, the Properties panel now changes…to display the properties for that circle.…We can see that the circle is a drawing object.…We can see and adjust its position and size,…change, fill and stroke colors,…and there are also some handy little shortcuts here…to expand to fill, create a drawing object…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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