No matter what sort of content you are animating, and what manner of tween is applied to that content, the ability to know where the content appears in relation to the current frame is very useful. This can be achieved in Animate by enabling the onion skin feature in the Timeline.
- [Instructor] No matter what sort of content…you're animating, and what manner of tween is…applied to that content, the ability to know…when the content appears in relation to…the current frame is very useful.…This can be achieved in Animate by…enabling the onion skin feature in the timeline.…A number of the controls that are above the timeline,…such as the playback controls, we have the ability here…to go back a single frame with each click of this control,…or go forward a single frame with this,…or we can jump to the last frame,…jump to the first frame, play, and pause our content.…
That's for simple playback control of the play head.…We also though have the ability…to jump to specific key frames.…So these controls are going to go forward and backward…to the various key frames on our layers.…It's a very easy way to navigate based on key frame.…Note, between the two is the ability to insert a key frame…without having to resort to F6, or any of the menus.…You have your looping mechanism here,…so if we turn that on and play,…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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