One of the benefits of using a motion tween is that you’ll be able to take advantage of the powerful Motion Editor that Animate has integrated within the Timeline specifically for this type of tween.
- [Narrator] One of the benefits to using…a motion tween is you'll be able to take advantage…of a powerful motion editor.…The animate has integrated within the timeline…specifically for this type of tween.…So right now as this LinkBar comes in,…it's a very linear animation.…There is no easing whatsoever,…it just goes from one point to the next.…If we choose any of the frames that make up this tween…and look to the Properties panel,…you can see that we do have the ability to ease.…
The way this works is that we can go…all the way down to negative 100, which is an ease in,…or all the way out to positive 100, which is an ease out.…If we play this back, we can see the ease out…slows way down at the out,…and the same thing would happen with an ease in.…It would start off really, really slow and then get faster.…However, we're not going to use a simple ease in,…ease out like this, because we want to use…the motion editor to use a more complex ease.…
The way that you access the motion editor…is through the Timeline itself.…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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