Workspaces in Animate CC are predefined application panel layouts which can be easily switched around and even customized. Go ahead and experiment to find the best workspace for your specific projects and workflows.
- [Instructor] Workspaces in Animate CC…are predefined application panel layouts…which can be easily switched around and even customized.…So if you look up here you can see…that we're now in the Essentials workspace.…This is the default when you first install Adobe Animate.…Clicking on this reveals a number…of additional workspaces.…Workspaces, in the most general sense,…are predefined panel layouts that allow you…to focus on specific workflows.…For instance, if I choose animator,…it rearranges things so that we actually have…access to the timeline up above,…the tools panel directly below it…and a number of things for animation like motion presets.…
Let's switch over to Developer.…As you can see choosing the Developer settings…brings us to an entirely different set of panels…exposing things like components.…Let's go back to Essentials because this is the default.…Now while Essentials is going to be useful,…moving forward I would like to tweak it a little bit…especially considering the resolution of the screen…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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