- [Instructor] Before we can even begin to rig a character, it's got to have some kind of reference. That means either you draw that inside the program where you create your character, and you do a nicer drawing than this, and you rig that. Or, better you draw it somewhere else like in Photoshop or on paper, and then you import it, so, that's what I did. Let's do that. Before I do that, I'd like to fix some stuff in the Properties panel. Let's make our frame rate 30 frames per second, and we'll make the size of the project 1920 by 1080 so it's all nice and modern.
One more thing to do is to change our layout from horizontal to vertical. Again, we're on the outside scene. We want to import some reference into the library. Let's open the library. Look up File, Import, Import to Library, and in the Exercise Files folder, inside the importing reference, we have three images. Let's just bring them all in.
Okay, that took awhile, here they are. I'm going to put these in a folder called reference. Let's go to here, make a new folder, reference, and let's drag them in there. So, there you see them. Here's the character Bumstead that we're going to be working with. We'll drag him onto the Stage. Hit F + 8 to make him a symbol, call it _bd for body, very, very short concise name and convention. I'm going to put the pivot right in the middle. Click OK.
Look at this very strange thing. This has happened to me a few times now. This is some kind of re-drawer, it's a bug basically. If I get rid of the one thing, I mean I'm not sure what kind of behavior that is. I've never seen that before, so if it happens, just delete what's on the Stage, and you can drag your symbol back on, and you're fine. Anyway, let's click into the symbol for our hero. If you see this mesh all over the place, it's because I like having the grid on, so switch that off if it's bothering you.
I'd like to scale this down a little bit because it's a little large for working in the stage. Let me do that. A few more bits of housekeeping though. I want to organize the symbol in the library, so I'm going to make a new folder. Call this one characters. We can move the body in there. I'm not done yet. There's going to be several characters in this so we'll make a Bumstead folder. Throw that in there. Move the body in that.
As we make symbols for our hero, we'll need a folder for body parts, so let's make a new folder too. That's pretty much it. Let's see here, okay. Now, remember that we're inside the body, so our scene is the main stage. We have the body symbol for Bumstead here. Right now, it comes sort of in a container. That's that little blue line around it. Let's break it apart, control + B. I haven't resized it yet, so I should maybe do that. We'll go Modify, Transform, Scale and Rotate, and you can scale it by 17.7%.
If you prefer, you can do that here in the Transform window too. Now we can zoom in a little bit. This crosshair here represents the internal crosshair of this symbol. I'm going line it up along roughly around his midsection around the central pose, and let's line up that symbol a little more nicely on the main stage, so we're going back and forth a little better. Okay, we'll tunnel in. Now one thing that's throwing me here is that we have a white background and white field, and I want to be able to differentiate between them.
Let's make the stage just a little color for the moment. Now, I want to separate these so we have five different frames with the turnaround on each. I want to duplicate this by hitting F + 6, and then I will select the Lasso Tool or L. I'm just going to chop off the bits I don't need. Sometimes this goes haywire, and if it does, you just hit undo and try a different approach, or use the Eraser Tool, that's also good for getting rid of bits. We'll use the Lasso Tool for now.
Once you have that done, then you can also use the Magic Wand Tool to chop off little white bits there and there and there. You don't have to be precise. This can be fairly rough and ready. Now, I'm just going to keep doing that. I'm just going to go through the others. On the second of the five, I'll chop off that one and these three. There's the middle one, the fourth, and finally the fifth.
Then one more time, I will just use the Magic Wand, just to do a little bit of cleanup so I' don't have all that big boxy bits around. Sometimes it eats into the white like the shoes disappearing there. It's not a big deal. Like I said, this is only a reference layer. This is a great system if you're going to be rigging a really complex character with turnaround and all that. Now we have one, two, three, four, five. Now I want to line them all up, so I'm going to hold down the Shift key so I lock in the transform to, it's not going too far up or down.
I slide it over. You can also use Shift and the arrow keys on the keyboard if that's a little flaky. Nice. Now I can zoom in a bit. I think that's okay. We'll call this layer ref for reference. The one that we're going to be building out is actually just the B angle. Honestly, you're probably not going to need the other four, but this is a really nice way to be thorough. If you are given one of these model sheets that's drawn on paper, you want to bring it into the program and to begin to use it, it has a reference then.
This is a nice way to break it up. You could also break it up in Photoshop and import five different images, but it's really nice to know how to do it in Animate so that you're not going back and forth as much as you might. Okay, so let's switch that off and guide that layer out. Now one more thing I want to do, and that is if we're going to be drawing on a clean layer over this to line the character, it's nice if we can white him out a little bit. Either I can put a white layer over it, but I hate making layers if I don't need to. Let's select the ref B layer, the B pose.
Hit F + 8, call it Bumstead B and hit OK. Now he's symbol. Now, in the Properties panel under Color Effect, and if you don't see it, twirl that out. Go Brightness, bingo, set it to 67, 68, something like that, it should be fine. Now we can begin to add our layers here, and we'll start drawing our artwork over this nice reference layer. So that's what we will do in the next movie.
- Assembling a scene
- Setting up a project
- Importing a reference
- Creating and cleaning up a background
- Animating an action scene
- Adding camera moves
- Animating a human
- Setting up a character
- Importing and editing audio
- Importing audio and exporting a scene