In this video, learn about importing assets to the library and round-tripping with Photoshop.
- [Instructor] Up to this point, … we've only been working with assets … created in Animate itself, which are all vector-based. … Animate can work alongside Photoshop to include … and even edit photographic images as well. … Let's import a simple background texture for our project. … The first thing I'm going to do is create a new layer … for our texture to live in. … You can import a bitmap image … by either just dragging it directly onto the stage … from your file explorer, … or by choosing file, import, and import to stage. … Here is my texture.png file. … I'ma select it and hit open. … All right, the texture's on the stage … and we can see here in the layer we just created … that we now have a filled key frame. … I'm going to move that below our header, … and we want the texture to sort of … come through the header a bit. … So what I'm going to do is select my header assets … and instead of 100% in the object properties, … I'm going to change my fill and stroke opacity … to a value of 70%. …
- Setting up a UX project in Animate
- Drawing simple shapes
- Adding text
- Creating symbols
- Building interactive states
- Defining screens in the timeline
- Linking between screens
- Animating interactions
- Publishing and exporting your project
Skill Level Intermediate
Prototyping Microinteractions with Adobe Animatewith Joseph Labrecque1h 50m Intermediate
1. Project Setup
2. Working with Shapes and Text
3. Building Reusable Assets
4. Using the Timeline to Define Screens
5. Prototyping Experiences
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