Graphic symbols have a Timeline that is bound, frame to frame, to the root Timeline. Many professional animators prefer using graphic symbols because of the ability to preview the internal animation and the visual control over the internal Timeline on a per frame basis.
- [Instructor] Graphic symbols have a timeline…that is bound frame to frame to the root timeline.…Many professional animators prefer using graphic symbols…because of the ability to preview the internal animation…and the visual control over the internal timeline…on a per-frame basis.…You can see if we scrub along here,…even though when we tested,…we saw the animation happening…with the movie clip symbol LinkBar,…however, it doesn't happen…when we scrub or preview on the main timeline.…Only when we test.…
This is a limitation of the movie clip symbol…and is a limitation that graphic symbols do not have.…So, let's lock down the LinkBar…and what we're going to do…is unlock our Photo layer, make sure…to hide the mask layer temporarily…so we can see what we're doing…and then selecting the photo itself…what we're going to do is convert this…into a graphic symbol.…So, let's choose Modify, Convert to Symbol,…only in this PhotoAnimation…and instead of Movie Clip,…we want this to be a graphic symbol type.…
With that done, hit OK…
- Setting up your project and workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Working with text
- Editing images
- Managing your timeline layers
- Creating symbols
- Animating with tweens
- Animating the camera
- Adding interactions
- Publishing Animate projects
Skill Level Beginner
Adobe Animate CC for Web Designerswith Paul Trani1h 21m Beginner
Adobe Animate CC: Data-Driven Animationwith Joseph Labrecque1h 36m Intermediate
Adobe Animate CC: Interactive Animationwith Joseph Labrecque1h 44m Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
1. Working with Animate CC
2. General Concepts in Animate CC
3. Importing Assets into Animate CC
4. Vector Creation Tools
5. Working with Text
6. Modifying Vectors and Bitmaps
7. Managing Timeline Layers
8. Working with the Library and Creating Symbols
9. Animating Symbol Instances and the Camera
10. Building Interactive Content
11. Finishing Up
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