For some time, Animate has had the ability to export MovieClip symbols in a variety of sprite sheet formats. With this new release, you now have the ability to export more complex Texture Atlas's for game engines like Unity. The generated Texture Atlas can be consumed by any game engine such as Unity with a suitable importer plugin.
- [Instructor] For some time now,…Animate has had the ability to export movie clip symbols…in a variety of spreadsheet formats.…With this new release,…we now have the ability to export…more complex texture atlases for game engines like Unity.…In our sample file here,…we have this little movie clip symbol…with its own internal animation,…and if I double-click on there,…we can set this to loop,…and extend our loop frames the entire animation,…and then preview.…
And we can see this nice little animation going on here.…Let's go back out to scene one,…and have a look inside of our Library…at the squishy movie clip symbol.…If we right-click on the movie clip symbol itself,…you'll find Generate Sprite Sheet,…which has been here for quite some time.…But you'll also notice we have the option…to Generate a Texture Atlas.…If I choose that,…Animate goes ahead and prepares the texture atlas for us.…
We have this little window, that we can scroll…and see all the different pieces of our asset.…We can even zoom out and zoom in if we want to.…
- Enhanced animation tooling
- Frame Picker enhancements
- Custom ease presets for shape tweens
- Resetting the camera position
- Interactivity enhancements
Skill Level Intermediate
Q: This course was updated on 10/18/2017. What changed?
A: New videos were added that cover general enhancements to Adobe Animate CC, including changes to the interface, timeline enhancements, the updated Actions Wizard, and using the camera with layer depth.